Far Cry 2 looks to be a great game coming out this fall by Ubisoft. Also over 100 hours of game play to finish the game. Awesome!! I can’t wait.
Gameplay will revolve around the player character’s manhunt through a fictional region of Africa and will be entirely open-ended, with the player being able to ally with anyone he/she chooses. The player’s choices are completely unfettered, giving a sandbox style of gameplay and allowing the story to progress at the speed the player chooses. Instead of using individual maps, the game will take place in a sprawling African landscape, with terrain ranging from savannah to jungle, similar to those seen in Mercenaries: Playground of Destruction, Just Cause and S.T.A.L.K.E.R. Shadow of Chernobyl. The gameplay area will be 50 km2 (19.5 sq. miles). Some members of the Ubisoft Montreal team spent two weeks in several locations in Africa filming and photographing native wildlife. The team will use the animal footage and environment photos to create an extremely realistic environment.
The player’s actions may also have a lasting effect on the environment: for example, one of the missions shown so far by the developers had the player sabotage a pipeline owned by one of the factions that’s pumping fresh water from a lake to a neighboring country, exchanging it for arms and munition. After the player destroys it, part of the surrounding area becomes flooded, including a mine where another mission may take place.
Various factions and vehicles will be featured; enemies will include human mercenaries, but sci-fi creatures such as the mutants from Far Cry will not be featured. Furthermore, the player’s feral abilities introduced in Far Cry Instincts and its expansions will not be returning in Far Cry 2. A dynamic weather system has been added that varies the weather based on the players ability – if the player is doing exceptionally well the sky will be clear and sunny, but if problems arise the sky will become dark and stormy.
A pre-alpha video of the game, showcasing visuals and 13 minutes of gameplay, with developer commentary was made available online in spring 2008. The video showcases many dynamic gameplay features which included procedural breakage of vegetation, allowing players to shoot down trees and shoot branches and leaves off of trees, which can eventually re-grow. The developers also showcased dynamic propagation of fire, and volumetric wind effects capable of breaking vegetation and spreading fire. Man-made structures were also shown to be highly destructible. – Wikipedia